In an ongoing effort to make this chain as valuable as possible to myself (and possibly others), I perform a weekly retrospective of how the past week went (notes from last week). I do this on Tuesdays to avoid conflicts with B'more on Rails, which usually holds events then.
WHAT WENT WELL
- Implemented a static file server in fab.js. It was easy! Yeah, yeah, it's easy to implement a static file server in any language, but it was fun with fab.js.
- Got my (fab) game into a proper github repository. Try it!
- Not really proper chain work, but I got a patch accepted into fab.js and accepted a patch to couch_docs. Hard-core forking action going on here!
- Figured out how to include libraries (like fab.js) in node.js. Bottom line: use
- Fixed a bug in my
- Made my room event handler browser independent (well at least in Chrome and Firefox).
- Got initial support for multi-user rooms in place.
OBSTACLES / THINGS THAT WENT NOT SO WELL
- Troubleshooting comet broadcast messages is brutal.
- Lack of tests are really starting to hamper development.
WHAT I'LL TRY NEXT WEEK
- I WILL test this week! A helpful reader commented with some pointers when I lamented my lack of fab.js testing last retrospective. This week, I will do something about it.
- I might have a look at raphael.js to ease some of my
- Start winding up my fab.js /
<canvas>experiment. I would like to hand something off to my kids that exposes something of an API for them to code animations and collision detection.