Up tonight, I continue building my Gladius avatar.
First up, I rotate the body's cone 180° to make it more body-like and less ice-cream cone like:
After reloading, I get:
space.add(new engine.Entity("body", [ new engine.core.Transform([0, 0, 0], [0, 0, Math.PI]), new cubicvr.Model(resources.cone_mesh, resources.red_material) ], ["avatar"] ));
Uncaught Error: already completed gladius-cubicvr.js:701 alreadyCompleted gladius-cubicvr.js:701 reject gladius-cubicvr.js:656 run gladius-cubicvr.js:1279 simulationLoop gladius-core.js:5059 _run gladius-core.js:2399I revert my change... and get the same thing. I fall back to
console.log()statements and... nothing.
Eventually, I try the other simulations that have not changed and they are broken as well. My first thought is that I have mucked up one of the Gladius library files, but source code control disagrees. No files have changed other than my avatar files.
In the end, I remember that I updated Chrome (dev channel) today. And that turns out to be the simple explanation because in Firefox the avatar is now less ice-cream cone-like:
I think I'll add arms and feet next but first I do believe that I need to file a bug report.