I think that my recent changes in my fork of Mr Doob's code editor are ready for 3D Game Programming for Kids. Before I push these changes out there, I would like to make it available in a beta location as a trial.
The "ICE Code Editor" that is used throughout the book is actually just a GitHub pages site that resides at http://gamingjs.com (currently the index page redirects to the Pragmatic landing page). Inside this
gamingjs
repository is a submodule that points to my fork of the code-editor:I keep all of the ICE Code Editor changes that are specific to the book and http://gamingjs.com in a branch, aptly named
gamingjs
. That is, I have a gamingjs
GitHub pages repository and a matching gamingjs
branch in the ICE Code Editor repository. All of which gives me a nice URL: http://gamingjs.com/ice.I believe that I can create a new submodule at
/ice-beta
, pointing to the latest commit in my code-editor. Instead of jumping right to the latest and greatest commit, however, I will temporarily point the /ice-beta
submodule to the same commit currently used by /ice
. This will give me a chance to verify the upgrade process.I start by adding the submodule:
➜ gamingjs git:(gh-pages) ✗ git submodule add -b gamingjs https://github.com/eee-c/code-editor.git ice-beta Cloning into 'ice-beta'... remote: Counting objects: 327, done. remote: Compressing objects: 100% (139/139), done. remote: Total 327 (delta 211), reused 297 (delta 185) Receiving objects: 100% (327/327), 379.79 KiB | 157 KiB/s, done. Resolving deltas: 100% (211/211), done. Branch gamingjs set up to track remote branch gamingjs from origin.That seems promising. By virtue of the
-b
option, this points to the gamingjs branch of code-editor (which is where I keep my changes). But it currently points to the latest commit in that branch:➜ gamingjs git:(gh-pages) ✗ git submodule status ice bf110d41a15d25c6ce07defc775b5db439be12c6 ice (heads/gamingjs) ➜ gamingjs git:(gh-pages) ✗ git submodule status ice-beta 4ef9699d7566a842b7fd677a16cc0ca7d88da057 ice-beta (heads/gamingjs)That is ultimately where I want to go, but I switch back to the same commit used by
/ice
:gamingjs git:(gh-pages) ✗ cd ice-beta ➜ ice-beta git:(gamingjs) git co bf110d41a15d25c6ce07defc775b5db439be12c6 Note: checking out 'bf110d41a15d25c6ce07defc775b5db439be12c6'. # The usual detached HEAD note... HEAD is now at bf110d4... Revert "Try to cache /ice (in addition to /ice/)"I then change directory back into the gamingjs repository and commit the new submodule:
➜ ice-beta git:(bf110d4) cd .. ➜ gamingjs git:(gh-pages) ✗ git ci -m "Add /ice-beta path dquote> dquote> Still pointing to the same SHA1 at /ice" -a [gh-pages a3631f6] Add /ice-beta path 2 files changed, 4 insertions(+) create mode 160000 ice-betaAfter pushing it to the GitHubs, I give the beta URL, http://gamingjs.com/ice-beta/, a try:
Perfect! It loads the code data from localStorage designated to the http://gamingjs.com domain, which was all created by the original ICE Code Editor. But now I can try it out with the beta version of the code editor. Well, at least I will be able to once I update my submodule to point to the last commit instead of this old one.
So, back in my local git repository, I checkout the last commit on the gamingjs branch for the
/ice-beta
submodule:➜ ice-beta git:(master) git co gamingjs Switched to branch 'gamingjs'After checking the submodule's new SHA1 into the gamingjs repository and pushing the change, I load the
/ice-beta
URL one more time:Yay! That is the application cache code borrowed from html5rocks. It does just what the confirmation dialog says: manages the new version process. I click OK and see all of the recent changes. Up tomorrow, I need to start a new project so that I can put the beta version through its paces.
Day #670
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