I have a nice (well, mostly nice) procedurally built sphere in Gladius. Tonight, I would like to explore mapping material onto that sphere.
My ultimate goal would be to project a rectangular map of the Earth (or other planet) onto the sphere. For now, I'll settle with projecting my silly example image:
To accomplish this, I am going to need UV projection mappings for each of the faces that I built yesterday. As I found, my faces have to be triangles, so I need to map triangular
uv
projections: var uv = [];
for (var i=0; i<faces.length; i++) {
uv.push([ [1, 0], [0, 0], [0, 1] ]);
}
var mesh =
{
points: points,
faces: faces,
// wireframe: true
uv: uv,
uvmapper: {
projectionMode: "cubic",
scale: [1, 1, 1]
}
};
This results in the following:
That is not quite what I was hoping for. Instead of projecting the image once on the entire shape, I have only succeeded in project the same image onto each face. The effect is interesting, but not what I want.
No matter what I try, however, I cannot get this projection to behave as I like. I try alter the
scale
property, the size of the UV points. I even try futzing with CubicVR.js properties to no avail.Day #415
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